Quest walkthrough · Spoilers
The journal is a better guide than memory when several story threads are open. Check the current objective, read its prerequisite, and use the next boss or Flame upgrade as a milestone instead of following an old route blindly.
Story boss order for the Flame
| Order | Boss / objective | Region | What to do next |
|---|---|---|---|
| 1 | Scavenger Matron | Springlands | Use the trophy for the next Flame upgrade; check the Alchemist’s rumor quest. |
| 2 | Fell Wispwyvern (“Castle Beast”) | Revelwood | Follow the Blacksmith’s route toward Pikemead’s Reach. |
| 3 | Fell Monstrosity | Nomad Highlands | Follow the Flame progression prompt into the regional camp. |
| 4 | Fell Sicklescythe | Kindlewastes | Use the objective chain around the Haunted Sun Temple. |
| 5 | Fell Cyclops (“Evil Eye”) | Albaneve Summits | Advance the Elixir Well objective and prepare for the interior fight. |
| 6 | Fell Dragon Youngling | Albaneve Summits | Follow “Slaying the Corrupted Beast” and activate the required Balefires. |
| 7 | Hydrak’Dal | Veilwater Basin | Continue the late-game Flame objective chain. |
| 8 | Broken Guard of the North Crown (relic) | Cromville | This is a relic objective, not a boss fight; it gates the next Flame step. |
| 9 | Vorgoth | Cinder’s Cradle | Follow “Cinders of the End” through the Ancient Citadel. |
Boss prep that applies to every arena
- Check the current objective and recommended level; do not travel only from an old video timestamp.
- Repair your main weapon, bring an alternate damage range, and leave inventory room for the trophy and objective loot.
- Scout the arena perimeter for a safe approach, hazards, and a retreat line before triggering the fight.
- Learn one attack pattern at a time. Dodge the telegraph, then punish the recovery window instead of trading hits.
- After the kill, loot the boss and check the journal. Carry the trophy or relic back to the Flame Altar and finish the upgrade before heading to the next region.
One example hidden-entry walkthrough: Contraptions and Mechanisms
Rescue Cade Hawthorn and accept his Sparkworks objective. Set out at night for the marked Night Sanctum southeast of the Revelwood Ancient Spire, with a Glider equipped. The circular entrance is time-gated: if it says it can only open at night, wait or sleep until night rather than searching for a second key. Inside, move carefully through spike corridors and the lava chamber, using the beams and glider to cross. Loot the ornate chest at the upper level’s back room, return to base, then craft and place the Sparkworks Workbench from Cade’s menu. Its exact recipe is listed in the workshop guide below and in the current game menu.
objective-item rule: for “find an item” steps, read the journal’s named landmark, then inspect the room for a note, chest, altar, or interactable object. If the item is not there, check whether the objective is tracked and whether a prerequisite survivor objective is still active. Avoid relying on loot videos from before 1.0.
Use this quest walkthrough as a route, then trust the current journal if its objective differs.
Sources: Official 1.0 objective and progression notes · AllThingsHow: 1.0 story boss order and routes · AllThingsHow: Contraptions and Mechanisms walkthrough