Dungeon guide · Co-op friendly

Treat this as a long dungeon outing. Bring enough supplies to learn the rooms, leave space for rewards, and give the group a moment to reset after a difficult fight instead of rushing straight into the next doorway.

Before entering

  • Check the journal and the hall’s location so you know which region and route you are choosing.
  • Bring your main damage tool, an option for enemies at a different range, and your normal healing and food setup.
  • Clear inventory space before leaving; a long dungeon run is frustrating if useful loot competes with old materials.
  • In a group, agree on a pace and call out when someone needs to recover or reorganize.
  • Make sure traversal equipment is equipped and that you know how to return from the entrance.

Room-by-room discipline

  1. Pause at a new room’s entrance and scan for ranged pressure, elevation, and a safe retreat.
  2. Prioritize enemies that interrupt healing or threaten a teammate who is separated.
  3. Keep the group together enough to support a rescue, but do not cluster in obvious hazard zones.
  4. After a difficult fight, check health, supplies, and inventory before opening the next area.
  5. Once the objective is complete, leave with the rewards rather than extending the run for every optional fight.

These are expedition principles, not a room-by-room enemy script: enemy placement and balance can change across patches. If a specific room repeatedly stops you, note its enemy types and layout, adjust one weapon or role, and retry with a clear plan.

Sources: Official 1.0 dungeon notes · Official survival tips