Dungeon guide · Co-op friendly
Treat this as a long dungeon outing. Bring enough supplies to learn the rooms, leave space for rewards, and give the group a moment to reset after a difficult fight instead of rushing straight into the next doorway.
Before entering
- Check the journal and the hall’s location so you know which region and route you are choosing.
- Bring your main damage tool, an option for enemies at a different range, and your normal healing and food setup.
- Clear inventory space before leaving; a long dungeon run is frustrating if useful loot competes with old materials.
- In a group, agree on a pace and call out when someone needs to recover or reorganize.
- Make sure traversal equipment is equipped and that you know how to return from the entrance.
Room-by-room discipline
- Pause at a new room’s entrance and scan for ranged pressure, elevation, and a safe retreat.
- Prioritize enemies that interrupt healing or threaten a teammate who is separated.
- Keep the group together enough to support a rescue, but do not cluster in obvious hazard zones.
- After a difficult fight, check health, supplies, and inventory before opening the next area.
- Once the objective is complete, leave with the rewards rather than extending the run for every optional fight.
These are expedition principles, not a room-by-room enemy script: enemy placement and balance can change across patches. If a specific room repeatedly stops you, note its enemy types and layout, adjust one weapon or role, and retry with a clear plan.
Sources: Official 1.0 dungeon notes · Official survival tips