Building & home setup

A useful home setup lets you unload, craft, and head out again without crossing a maze of furniture. Choose a reachable spot with room to grow; decoration can wait until the daily loop feels comfortable.

How to choose a location

  • Prioritize return convenience. A beautiful ridge is less useful if your routine becomes a long walk after every expedition.
  • Check the approach and terrain. Look for enough buildable ground for stations and storage, plus a route that is not frustrating to reach.
  • Think about the map, not just the view. A second Flame Altar can be useful as a strategic fast-travel point above the Shroud, once your Flame upgrades allow more altars.
  • Leave room for future systems. 1.0 adds Sparkworks interactive props, and large bases benefit from an organized area for experiments.

PC Gamer’s base-location feature frames the choice around the kind of home a player wants—scenic, practical, or a renovation project. Use that as a starting point: weigh travel access, nearby resources, terrain, and footprint rather than searching for one universal “best” location.

A compact starter layout

  1. Place storage near the entrance so unloading takes seconds.
  2. Group crafting stations together and leave clear space around them.
  3. Keep food, healing, repair supplies, and the gear you use most in labeled chests.
  4. Build a small covered recovery and comfort area, then expand the footprint only when a new station or project needs it.
  5. Use freely named chests and custom markers to make a growing base and map easier to navigate.

Two 1.0 quality-of-life improvements are especially useful for builders: storage chests can be upgraded in place, including conversion to Magic Chests, and the new Airborne Architect skill enables free-flying construction mode. The official changelog describes the skill as a way to build in hard-to-reach places. Check the skill tree before planning a project around it.

Sources: Official 1.0 construction and storage notes · PC Gamer: home locations and player priorities